Miniature Stanley Cup 3D models that I made using Blender. One of the two models has an area where any image could go as long as it fits within the area on the texture. The Stanley Cup model without the image area can be 3D printed. A normal map is used to add extra detail to the cup part at the top of the models.
Both models were manually UV unwrapped, were made using the metalness workflow, were made using the Cycles engine and use PBR textures in PNG format.