This is my Church Furniture Asset Collection that I created using Blender. All models in the collection were made using the metalness workflow and use PBR textures. It includes 16 models with some models being brand new and some classic models that were recreated with several improvements such as new textures and cleaner topology.
The blend file that is included has setup camera layouts ready for rendering along with lighting using an HDR map, free to use from HDRI Haven. All images were rendered in Blender 2.81 using the cycles engine at 600 samples using the new denoising node in the compositor.
Each included texture is baked using original textures. The models have been manually unwrapped and packed. Each texture can be edited in photo editing software to add things such as imperfections providing the changes are made within the bounds of the UVLayout.
UVLayouts and wireframes for all models are included. Everything included in the product images is included in this collection.
Features:
-Objects use the metalness workflow and PBR textures in PNG format
-Collection includes 16 models, varying from classic, to improved original, to brand new
-Each object has been manually unwrapped to match their PBR textures
-Models can be scaled, moved, or separated, to fit ones needs
-Blend files are included for each model in the set with pre-applied textures
-Separate blend files are included single models for easy customization and viewability
-Blend files are set up to render with all appropriate settings right out of the box
-Blend files have objects and cameras grouped accordingly and easy to follow
-Models have been exported in 3 file formats (FBX, OBJ, DAE/Collada)
-Models have been exported as separate files as well as a set
-All files have been zipped into one archive with an easy to follow hierarchy
-Images in the model gallery were rendered using the cycles engine
Included Textures:
-AO, Diffuse, Roughness, Gloss, Metallic, Normal
-UVLayout
-Updated blend files textures as some paths were incorrect and textures were not pre-applied
-Added file formats (FBX, OBJ, DAE/Collada)
-Added missing HDRi textures